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  <title>counter strike</title>
  <link>http://marinija.blog.rs/blog/marinija</link>
  <description></description>
  <pubDate>Sun, 14 Jun 2026 13:01:36 +0200</pubDate>
  <generator>http://www.lifetype.net</generator>
    <item>
   <title>cheating</title>
   <description>
    &lt;h3&gt;&lt;span style=&quot;color: #999999&quot;&gt;&lt;span class=&quot;mw-headline&quot;&gt;Cheating&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;&lt;span style=&quot;color: #999999&quot;&gt;&lt;em&gt;Counter Strike&lt;/em&gt; has been a prime target for exploitation by cheaters since its release. In-game, cheating is often referred to as &amp;quot;&lt;a href=&quot;http://en.wikipedia.org/wiki/Hacker_%28computer_security%29&quot; title=&quot;Hacker (computer security)&quot;&gt;hacking&lt;/a&gt;&amp;quot; in reference to programs or &amp;quot;&lt;a href=&quot;http://en.wikipedia.org/wiki/Hacker_%28hobbyist%29&quot; title=&quot;Hacker (hobbyist)&quot;&gt;hacks&lt;/a&gt;&amp;quot; executed by the user.&lt;/span&gt;&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;&lt;span style=&quot;color: #999999&quot;&gt;&lt;strong&gt;Wallhacks&lt;/strong&gt; allows players to see through walls. These work by
displaying objects that are normally obscured or by replacing opaque
game textures with translucent ones. As the engine only &lt;a href=&quot;http://en.wikipedia.org/wiki/Potentially_visible_set&quot; title=&quot;Potentially visible set&quot;&gt;renders the immediate area&lt;/a&gt; around the player, this does not allow a player to see the entire level at once.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #999999&quot;&gt;&lt;strong&gt;Speedhacks&lt;/strong&gt; give the player increased foot speed. These work by sending false synchronization data to the server.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #999999&quot;&gt;&lt;strong&gt;Recoil hack&lt;/strong&gt; removes any recoil (and thus improves accuracy) from a player&amp;#39;s firearm.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #999999&quot;&gt;&lt;strong&gt;No spread&lt;/strong&gt; is used to remove the random deviation normally experienced when the player shoots. This is similar to the recoil hack.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #999999&quot;&gt;&lt;strong&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Aimbot&quot; title=&quot;Aimbot&quot;&gt;Aimbots&lt;/a&gt;&lt;/strong&gt;
help the player aim at enemies, by auto-targeting other players. These
work by using the game client library to calculate an enemy player&amp;#39;s 2D
coordinates from 3D space and automatically moving the player&amp;#39;s mouse
to the enemy target.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #999999&quot;&gt;&lt;strong&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Extrasensory_perception&quot; title=&quot;Extrasensory perception&quot;&gt;ESP&lt;/a&gt;&lt;/strong&gt;
shows textual information about the enemy; such as health, name and
distance; also information about weapons lying around the map, which
could be missed without the hack. Most ESP cheats show info through
walls.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #999999&quot;&gt;&lt;strong&gt;Barrel hack&lt;/strong&gt; depicts an enemy&amp;#39;s gaze as a visible line, this is also visible in the killcam.&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style=&quot;color: #999999&quot;&gt;&lt;strong&gt;Anti-flash&lt;/strong&gt; and &lt;strong&gt;anti-smoke&lt;/strong&gt; remove the effects of the &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Flashbangs&quot; title=&quot;Flashbangs&quot;&gt;flashbang&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Smoke_grenade&quot; title=&quot;Smoke grenade&quot;&gt;smoke grenade&lt;/a&gt;. Implementation is derived from the wall hack.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&lt;span style=&quot;color: #999999&quot;&gt;Valve has implemented an anti-cheat system called &lt;a href=&quot;http://en.wikipedia.org/wiki/Valve_Anti-Cheat&quot; title=&quot;Valve Anti-Cheat&quot;&gt;Valve Anti-Cheat&lt;/a&gt; (VAC). Players cheating on a VAC-enabled server risk having their account permanently banned from all VAC-secured servers.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #999999&quot;&gt;With the first version of VAC, a ban took hold almost instantly
after being detected and the cheater had to wait 2 years to have the
account unbanned.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-4&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Counter_strike#cite_note-4&quot;&gt;&lt;span&gt;[&lt;/span&gt;5&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;
Since VAC&amp;#39;s second version, cheaters are not banned automatically. With
the second version, Valve instituted a policy of &amp;#39;delayed bans,&amp;#39; the
theory being that if a new hack is developed which circumvents the VAC
system, it will spread amongst the &amp;#39;cheating&amp;#39; community. By delaying
the initial ban, Valve hopes to identify (and ban) as many cheaters as
possible. Like any software detection system, some cheats are not
detected by VAC and at times, the only effective anti-cheat solution is
a human administrator watching an online game. Some servers implement a
voting system, in which case players can call for a vote to kick or ban
the accused cheater. VAC&amp;#39;s success at identifying cheats and banning
those who use them has also provided a boost in the purchasing of
private cheats.&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-5&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Counter_strike#cite_note-5&quot;&gt;&lt;span&gt;[&lt;/span&gt;6&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt;
These cheats are updated frequently to minimize the risk of detection,
and are generally only available to a trusted list of recipients who
collectively promise not to reveal the underlying design.&lt;/span&gt;&lt;/p&gt;
   </description>
   <link>http://marinija.blog.rs/blog/marinija/generalna/2012/05/28/cheating</link>
   <comments>http://marinija.blog.rs/blog/marinija/generalna/2012/05/28/cheating</comments>
   <guid>http://marinija.blog.rs/blog/marinija/generalna/2012/05/28/cheating</guid>
      <dc:creator>marinija</dc:creator>
      
    <category>Generalna</category>
         <pubDate>Mon, 28 May 2012 12:12:43 +0200</pubDate>
   <source url="http://www.blog.rs/rss.php?blogId=19306&amp;profile=rss20">counter strike</source>
     </item>
    <item>
   <title>gameplay</title>
   <description>
    &lt;p&gt;&lt;span style=&quot;color: #999999&quot;&gt;&lt;em&gt;Counter-Strike&lt;/em&gt; is a first-person shooter in which players
join either the terrorist team, the counter-terrorist team, or become
spectators. Each team attempts to complete their mission objective
and/or eliminate the opposing team. Each round starts with the two
teams &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Spawning_%28computer_gaming%29&quot; title=&quot;Spawning (computer gaming)&quot;&gt;spawning&lt;/a&gt;&lt;/span&gt; simultaneously.&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #999999&quot;&gt;A player can choose to play as one of eight different default character models (four for each side, although &lt;em&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Counter-Strike:_Condition_Zero&quot; title=&quot;Counter-Strike: Condition Zero&quot;&gt;Counter-Strike: Condition Zero&lt;/a&gt;&lt;/em&gt;
added two extra models, bringing the total to ten). Players are
generally given a few seconds before the round begins (known as &amp;quot;freeze
time&amp;quot;) to prepare and buy equipment, during which they cannot attack or
move. (one notable exception is that a player may receive damage during
freeze time. This happens when a map is changed to spawn players at a
certain height above the ground, thus causing fall damage to the
player. This is a method map designers use to alter the starting &amp;quot;&lt;a href=&quot;http://en.wikipedia.org/wiki/Health_%28gaming%29&quot; title=&quot;Health (gaming)&quot;&gt;HP&lt;/a&gt;&amp;quot;
of players on a map). They can&amp;#39;t return to the buy area within a set
amount of time to buy more equipment (some custom maps included neutral
&amp;quot;buy zones&amp;quot; that could be used by both teams). Once the round has
ended, surviving players retain their equipment for use in the next
round; players who were killed begin the next round with the basic
default starting equipment.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #999999&quot;&gt;Standard monetary bonuses are awarded for winning a round, losing a
round, killing an enemy, being the first to instruct a hostage to
follow, rescuing a hostage or planting (Terrorist)/defusing (Counter
terrorist) the bomb.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #999999&quot;&gt;The scoreboard displays team scores in addition to statistics for each player: name, kills, deaths, and &lt;a href=&quot;http://en.wikipedia.org/wiki/Ping_%28video_gaming%29&quot; title=&quot;Ping (video gaming)&quot;&gt;ping&lt;/a&gt;
(in milliseconds). The scoreboard also indicates whether a player is
dead, carrying the bomb (on bomb maps), or is the VIP (on assassination
maps), although information on players on the opposing team is hidden
from a player until his/her death, as this information can be important.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style=&quot;color: #999999&quot;&gt;Killed players become &amp;quot;spectators&amp;quot; for the duration of the round;
they cannot change their names before their next spawn, text chat
cannot be sent to or received from live players; and voice chat can
only be received from live players and not sent to them (unless the &lt;a href=&quot;http://en.wikipedia.org/wiki/CVAR&quot; title=&quot;CVAR&quot;&gt;cvar&lt;/a&gt;&lt;tt&gt;sv_alltalk&lt;/tt&gt;
is set to 1). Spectators are generally able to watch the rest of the
round from multiple selectable views, although some servers disable
some of these views to prevent dead players from relaying information
about living players to their teammates through alternative media (most
notably voice in the case of &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Internet_cafe&quot; title=&quot;Internet cafe&quot;&gt;Internet cafes&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Voice_over_IP&quot; title=&quot;Voice over IP&quot;&gt;Voice over IP&lt;/a&gt; programs such as &lt;a href=&quot;http://en.wikipedia.org/wiki/TeamSpeak&quot; title=&quot;TeamSpeak&quot;&gt;TeamSpeak&lt;/a&gt; or &lt;a href=&quot;http://en.wikipedia.org/wiki/Ventrilo&quot; title=&quot;Ventrilo&quot;&gt;Ventrilo&lt;/a&gt;). This form of cheating is known as &amp;quot;ghosting&amp;quot;.&lt;/span&gt; &lt;/p&gt;
   </description>
   <link>http://marinija.blog.rs/blog/marinija/generalna/2012/05/28/gameplay</link>
   <comments>http://marinija.blog.rs/blog/marinija/generalna/2012/05/28/gameplay</comments>
   <guid>http://marinija.blog.rs/blog/marinija/generalna/2012/05/28/gameplay</guid>
      <dc:creator>marinija</dc:creator>
      
    <category>Generalna</category>
         <pubDate>Mon, 28 May 2012 12:10:41 +0200</pubDate>
   <source url="http://www.blog.rs/rss.php?blogId=19306&amp;profile=rss20">counter strike</source>
     </item>
    <item>
   <title>the game</title>
   <description>
    &lt;p&gt;&lt;span style=&quot;color: #c0c0c0&quot;&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #999999&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;&lt;strong&gt;COUNTER STRIKE&lt;/strong&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt; &lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #999999&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;is a &lt;a href=&quot;http://en.wikipedia.org/wiki/Tactical_shooter&quot; title=&quot;Tactical shooter&quot;&gt;tactical&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/First-person_shooter&quot; title=&quot;First-person shooter&quot;&gt;first-person shooter&lt;/a&gt; &lt;a href=&quot;http://en.wikipedia.org/wiki/Video_game&quot; title=&quot;Video game&quot;&gt;video game&lt;/a&gt; developed by &lt;a href=&quot;http://en.wikipedia.org/wiki/Valve_Corporation&quot; title=&quot;Valve Corporation&quot;&gt;Valve Corporation&lt;/a&gt; which originated from a &lt;em&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Half-Life_%28video_game%29&quot; title=&quot;Half-Life (video game)&quot;&gt;Half-Life&lt;/a&gt;&lt;/em&gt; &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Game_mod&quot; title=&quot;Game mod&quot;&gt;modification&lt;/a&gt; by &lt;a href=&quot;http://en.wikipedia.org/wiki/Minh_Le&quot; title=&quot;Minh Le&quot;&gt;&amp;quot;Gooseman&amp;quot;&lt;/a&gt; and &lt;a href=&quot;http://en.wikipedia.org/wiki/Jess_Cliffe&quot; title=&quot;Jess Cliffe&quot;&gt;Jess &amp;quot;Cliffe&amp;quot; Cliffe&lt;/a&gt;. The game has been expanded into a series since its original release, which currently includes &lt;em&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Counter-Strike:_Condition_Zero&quot; title=&quot;Counter-Strike: Condition Zero&quot;&gt;Counter-Strike: Condition Zero&lt;/a&gt;&lt;/em&gt;, &lt;em&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Counter-Strike:_Source&quot; title=&quot;Counter-Strike: Source&quot;&gt;Counter-Strike: Source&lt;/a&gt;&lt;/em&gt;, and &lt;em&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Counter-Strike:_Global_Offensive&quot; title=&quot;Counter-Strike: Global Offensive&quot;&gt;Counter-Strike: Global Offensive&lt;/a&gt;&lt;/em&gt;. &lt;em&gt;Counter-Strike&lt;/em&gt; pits a team of &lt;a class=&quot;mw-redirect&quot; href=&quot;http://en.wikipedia.org/wiki/Counter-terrorist&quot; title=&quot;Counter-terrorist&quot;&gt;counter-terrorists&lt;/a&gt; against a team of &lt;a href=&quot;http://en.wikipedia.org/wiki/Terrorism&quot; title=&quot;Terrorism&quot;&gt;terrorists&lt;/a&gt; in a series of rounds. Each round is won by either completing the mission objective or eliminating the opposing force.
&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #999999&quot;&gt;&lt;span style=&quot;color: #000000&quot;&gt;The game was the most played &lt;em&gt;Half-Life&lt;/em&gt; modification in terms of players, according to &lt;a href=&quot;http://en.wikipedia.org/wiki/GameSpy&quot; title=&quot;GameSpy&quot;&gt;GameSpy&lt;/a&gt;&lt;sup class=&quot;reference&quot; id=&quot;cite_ref-2&quot;&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Counter_strike#cite_note-2&quot;&gt;&lt;span&gt;[&lt;/span&gt;3&lt;span&gt;]&lt;/span&gt;&lt;/a&gt;&lt;/sup&gt; in 2008.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style=&quot;color: #c0c0c0&quot;&gt;&lt;/span&gt;&lt;/p&gt;
   </description>
   <link>http://marinija.blog.rs/blog/marinija/generalna/2012/05/28/the-game</link>
   <comments>http://marinija.blog.rs/blog/marinija/generalna/2012/05/28/the-game</comments>
   <guid>http://marinija.blog.rs/blog/marinija/generalna/2012/05/28/the-game</guid>
      <dc:creator>marinija</dc:creator>
      
    <category>Generalna</category>
         <pubDate>Mon, 28 May 2012 12:06:49 +0200</pubDate>
   <source url="http://www.blog.rs/rss.php?blogId=19306&amp;profile=rss20">counter strike</source>
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    <item>
   <title>Čestitamo</title>
   <description>
    Ukoliko možete da pročitate ovaj članak, uspešno ste se registrovali na Blog.rs i možete početi sa blogovanjem.
   </description>
   <link>http://marinija.blog.rs/blog/marinija/generalna/2012/05/28/cestitamo2</link>
   <comments>http://marinija.blog.rs/blog/marinija/generalna/2012/05/28/cestitamo2</comments>
   <guid>http://marinija.blog.rs/blog/marinija/generalna/2012/05/28/cestitamo2</guid>
      <dc:creator>marinija</dc:creator>
      
    <category>Generalna</category>
         <pubDate>Mon, 28 May 2012 11:59:11 +0200</pubDate>
   <source url="http://www.blog.rs/rss.php?blogId=19306&amp;profile=rss20">counter strike</source>
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