Nestaju boje sa ove naše prelepe, a opet, odveć tužne planete... Svaki dan je uvijen u sivilo, i sve je manje osmeha, sve je manje fluida među ljudima, one planetarne bliskosti svakidašnjeg dana...Mrvica Mlečnog puta u bezmerju galaktičkog prostora neprimetna je. A toliko tuge na njoj... Okupana je svim poznatim i nepoznatim spektrima boja... Još malo... Zamiru polako...
Шетам ја тако лагано ка трафици данас кад се зачује у даљини урлик ауспуха. Окрећем се наравно у нади да ћу видети неки леп скуп ауто који сваки поштени "бизнисмен" може себи да приушти али не и обични смртници......
Poisons allow Rogues to coat their weapons in various poisons which can cause instant damage, damage over time, or even reduce an enemy's movement and/ or casting speed.
The Pick Lock skill allows Rogues to use [Thieves' Tools] to open locked doors, chests, and lockboxes.
Players practicing First Aid may create a variety of bandages which can be used to heal themselves or others. Bandages are made from cloth (linen, wool, silk, mageweave, etc.), with higher quality fabrics producing more effective bandages.
Riding is a secondary profession in which characters may learn to ride mounts. Every mount has a minimum skill level required for riding. In general, a normal mount will require Apprentice riding skill, and a swift mount will require Journeyman skill, but there are exceptions.
From Beer-Basted Boar Ribs to Giant Clam Scorcho, there is no recipe too obscure or odd to avoid notice from the Chefs of Azeroth. Food is used in the game to heal players out of combat, so they can get back to fighting as quickly as possible.
Tailoring allows players to cut and weave various pieces of cloth into armor, bags, shirts and other cloth items. Tailors play an especially important role in guilds because they can create bags for the entire guild provided the guild members gather the proper ingredients.
So you want to be a fisherman? Fishing is a skill that, as you would expect, allows you to catch fish, most of which can be used with the cooking secondary skill.
Jewelcrafting is a profession which was introduced in the Burning Crusade expansion. Players are able to make rings, trinkets, necklaces and more, as well as gems for socketed weapons and armor. Special for any Jewelcrafters are Figurines which are Bind on Pickup.
Engineering is a primary profession in which characters may craft a variety of items with useful (and sometimes unpredictable) effects. Consumable devices can provide supplemental damage from explosives, aggro diversion and situational advantages (Discombobulator Ray and Field Repair Bot 74A)
Mining is Profession used to gather and create reagents for Blacksmithing, Engineering and Jewelcrafting. As such you could simply collect resources and sell them to blacksmiths, engineers or jewelcrafters. However, most people combine mining with blacksmithing, engineering, or jewelcrafting so they can easily create items.
Skinning allows players to gather leather, Hides and scales by skinning certain mobs (beasts, dragonkin, Silithid, and, very rarely, humanoids). Not all mobs of each type can be skinned, e.g. birds cannot be skinned despite being beasts. Leather, hides and scales are used for leatherworking.
The Leatherworking profession allows players to utilize the Leather gathered through the Skinning profession to create a variety of items, including cloaks, leather and mail armors, armor kits, quivers, and ammo pouches.
Blacksmiths take bars of metal from miners and work them into finely crafted arms and armor. There are many unique weapons and other armaments that cannot be found on any of the vendors or monsters in the game; these can only be created by blacksmiths.
Enchanting is a primary profession in which characters may enchant and craft a variety of items with useful effects. Most trade skills have a flat learning curve.
Herbalism allows you to find and harvest herbs from particular resource nodes scattered around the world. It is a primary profession. While a very small number of herbs are sometimes used for other trade skills, the vast majority are used exclusively for Alchemy.
Battlegrounds are instanced areas solely used for the purposes of PvP. Each BG has two red instance entrance portals, one for Alliance, and one for the Horde. They attempt to allow balanced numbers into each instance, however, this is not always the case.
The alchemist mixes herbs and reagents in order to generate elixirs, potions, oils, flasks, and cauldrons with a variety of effects. A player can create healing, invisibility, elemental resistance, and mana potions; oils to coat weapons; and much more.
I Dungeons, keeps, or other confined areas can have sub-areas called "Instance Dungeons", or just "Instances". These Instances are special areas in the World of Warcraft where your group or raid party is able to interact with a dungeon privately; that is, without interference from other parties.
Arenas are places where teams of players can compete against each other in deathmatch-style PvP. Instead of participating in objective-based PvP, these contests will center around your team's ability to obliterate the other team.
Warlocks enslave demons and call upon dark magic and curses to dominate and destroy their foes. Like hunters, warlocks employ combat pets, but these are summoned demons rather than tamed beasts.
Rogues excel at dealing melee damage and incapacitating their foes, particularly low health and low armor targets such as casters. Stealth gives them a tactical advantage and allows them to start a fight on their own terms. Other important abilities include lockpicking and the creation and handling of poisons.
A guild is an in-game association of player characters. Guilds are formed to make grouping and raiding easier and more rewarding, as well as to form a social atmosphere in which to enjoy the game.
A hybrid class focused on defensive melee skills and healing abilities, paladins have very strong group support and buff abilities. They may wear heavy plate armor and carry shields like a warrior, but are also efficient healers, which combine to produce their renowned durability in combat.